The 50 most sponsor-active Gaming newsletters, ranked by our Newsletter Leader Score.
Weekly coverage of the power, politics, business, policy and media developments shaping the global games industry. The newsletter is aimed at senior games executives as well as policymakers, investors, lawyers and journalists.
A twice-weekly newsletter covering the global mobile games business, including company news, hiring, soft launches, market data, monetization and executive analysis. Its audience is concentrated among senior mobile-games decision-makers.
A recurring analysis newsletter about how players discover, buy and engage with PC and console games. It combines market commentary, Steam and platform data, game-launch analysis and discovery strategy for developers and publishers.
A twice-weekly newsletter covering global mobile-games business news, market data, releases, hiring and platform developments for industry decision-makers.
A global business-to-business gaming publication combining newsletters, podcasts, interviews, market analysis, videos and events. It covers games business strategy, market data, publishing, platforms, monetization and industry leadership.
A daily digest and weekly roundup for mobile and broader games-industry professionals, covering market news, interviews, business strategy, events, and developer activity.
A monthly newsletter spotlighting bold, bizarre and overlooked indie games, with game keys, developer interviews, playtests and promotional partnerships.
A research-focused gaming newsletter summarizing market reports, mobile and PC trends, user acquisition, monetization, investments and other industry data. It serves professionals who need concise, regularly updated games-market intelligenc…
Industry news, analysis, interviews, and business coverage for board game designers, publishers, retailers, marketers, and investors.
Weekly newsletter exploring professional, educational, analytical, and hobby wargaming, including micro-wargame design, AI-enabled simulations, military gaming, and strategic analysis.
A weekly curated newsletter highlighting notable video-game writing, development commentary, industry analysis, game history and related editorial work from independent writers and publications.
A weekly briefing focused on the business, product, monetization, marketing, and strategy of mobile and free-to-play games. Its readership includes senior leaders at major game publishers, studios, platforms, and investment firms.
A worker-owned, reader-supported publication covering video games, internet culture, labor and the communities surrounding games.
An independent newsletter and website covering the business, culture, reporting and major developments of video games. It is written and edited by veteran games journalist Stephen Totilo and publishes multiple times per week.
An independent video game publication covering games through the lenses of gender, identity, culture, criticism, and the people who make games. It publishes a weekly newsletter alongside its subscription-supported editorial site.
A regular newsletter about the video-game industry, games business and games culture from former Edge editor Nathan Brown, combining analysis, commentary and industry perspective.
An independent PC-games publication and newsletter focused on reviews, criticism, interviews, analysis and unusual or inventive games.
Independent tabletop journalism covering board game news, previews, reviews, convention coverage, interviews, and analysis for hobbyists and industry members.
Weekly indie-gaming newsletter covering games to wishlist or buy, crowdfunding campaigns, soundtracks, merchandise, reviews, and community activities.
A weekly newsletter focused on web game development, JavaScript game technologies, tools, resources, jobs, and playable projects. Its audience is primarily game developers and technical creators.
A high-profile games-industry research and analysis newsletter covering mobile, PC, console, AI, monetization, investment and game-company strategy. Naavik publishes a flagship weekly digest alongside specialist newsletters.
A recurring gaming newsletter covering major game-industry news, releases, updates, mobile gaming, web3 gaming, and gaming deals. GAMES.GG also sells marketing and distribution services to publishers, studios, and brands.
A global B2B iGaming newsletter covering casino, slots, sports betting, regulation, affiliates, technology, payments, M&A and industry events. The publication sells newsletter header sponsorships and broader media packages to gaming-sector …
Independent retro-gaming newsletter covering classic games, vintage hardware, restoration, preservation, guides, interviews, and gaming history.
A weekly factual intelligence briefing on the global video-games market, covering players, markets, products, supply, platforms, business models, monetization and industry strategy. It is designed for executives, investors, analysts and con…
Monthly tabletop-gaming newsletter from Questing Beast covering old-school RPGs, adventure design, reviews, sales, worldbuilding, and tabletop gaming culture.
Daily B2B coverage of the European and global games industry, with particular expertise in Germany, Switzerland and Austria. The newsletter targets decision-makers across games development, publishing, platforms and services.
A weekly video-games newsletter from The Guardian covering major industry developments, game culture, releases, trends and criticism. It is written for general readers and engaged adult players.
A weekly analysis of gaming, technology and entertainment economics built around industry data. It covers game companies, earnings, M&A, platforms, subscriptions, strategy and investment.
A data-focused games newsletter and publication covering player trends, market signals, competitive ecosystems, game design, and AI infrastructure. It sells one-sponsor-per-issue newsletter placements and broader section sponsorships.
A weekly newsletter covering video games, board games, release dates, reviews and gaming-industry news. Its site explicitly invites advertisers to contact the publication about placements in the newsletter.
An independent gaming newsletter covering video games, game culture, technology, preservation and the broader impact of the medium. It combines reported essays, interviews and commentary from veteran games journalist Brian Crecente.
A companion newsletter to the re:Play podcast, featuring weekly essays and recommendations tied to conversations with the people who built and shaped the games industry. Topics include game development, publishing, marketing, leadership and…
A senior-first game-development publication featuring experience-driven insights, industry signals, design lessons, production guidance, marketing analysis, and practical development advice. It serves indie developers, AAA professionals, an…
A monthly newsletter for video-game narrative designers, covering jobs, resources, opportunities, conferences, meetups, and issues affecting game writing.
Weekly newsletter spotlighting promising indie games, new releases, demos, game-key giveaways, and recommended reading, written by indie-game journalist Dominic Tarason.
A newsletter covering game marketing strategy, launch readiness, discoverability, player acquisition, and case studies for indie and AA studios. It is closely connected to the founder's fractional-CMO consultancy for game developers.
A German-language retro-gaming newsletter featuring editorial news, anecdotes from the Retro Gamer team and behind-the-scenes updates. It is published roughly one to two times per month by veteran games journalist Jörg Langer.
A personal newsletter about player support, games-industry management, leadership, customer experience, and the operational realities of serving game communities. It is written for game-industry professionals and operations leaders.
A weekly gaming-discovery newsletter highlighting upcoming PC games, demos, recommendations, and playtesting opportunities, curated by former GameSpot and Giant Bomb producer Lucy James.
A game-design newsletter and podcast translating more than two decades of design experience into practical lessons about mechanics, creativity, iteration, leadership and building games.
Game Developer's recurring newsletter covering the biggest games-business headlines, industry developments, interviews, features and notable news tidbits. It is aimed primarily at game developers and games-industry professionals.
An interview-led newsletter about people doing interesting things with video games, spanning game development, marketing, communications and games culture. It is aimed at industry practitioners and thoughtful game enthusiasts.
A weekly video-game industry newsletter providing commentary, news context, opinion, and analysis for dedicated game consumers and industry observers. It is published under the Destructoid media brand.
A weekly specialist newsletter about artificial intelligence in video games, combining industry news, research, technical analysis, development trends, and original reporting.
A monthly executive brief covering game development, gaming-business trends, technology, regulation, intellectual property, AI, and mobile-game M&A.
Weekly newsletter covering indie game releases, upcoming titles, showcase announcements, and recommendations. It is written by Clement of the Best Indie Games/ClemmyGames channel.
A long-running weekly email publication covering video game news, reviews, editorials, interviews, and industry commentary. It serves both gaming professionals and dedicated consumers and accepts newsletter advertising.
A weekly gaming publication featuring deep dives, reviews, essays, and analysis at the intersection of games and modern media, with a focus on indie games and thoughtful criticism.
A weekly consumer-gaming newsletter covering major video-game news, release calendars, deals, TCGs, Lego, Funko Pops, and related entertainment collectibles.
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